It’s just a game developed by independent programmers, but Bloody Spell could become a potential product in the future.
The name Bloody Spell may be a bit strange to many people, when this is a product from China, often such games will not be paid much attention because the publishers do not pay attention to support for the game. But Bloody Spell is different when it introduces a completely unique style of fighting style, as well as being fully translated and being a phenomenon on Steam.
Bloody Spell’s combat system is quite similar to Devil May Cry , it goes in a crazy battle style with combos that extend from the ground to the sky, the game does not have the physical bar, so the player can attack as you like. To extend the combo time, Bloody Spell allows you to switch weapons during the attack at any time, meaning that you can theoretically endless combos when you finish one beat of weapon 1 and then switch to weapon 2 and so on.
The Combo in Bloody Spell probably learns the Devil May Cry style quite a lot, especially how to press the button in the order it will cause a new attack, but the bad point of this game is that sometimes it designs a combo. too long, so the player doesn’t remember how to press it properly. Bloody Spell also has the “pull” feature like Nero’s demon arm in Devil May Cry 4 , it also has the task of solving puzzles and making it easier for the character to jump between hordes of demons. Of course overall, the Bloody Spell still lags far behind Devil May Cry, as it lacks the instant versatility of short-skimming skills to dodge attacks.
Bloody Spell has a variety of weapons for players to choose, such as light swords, long swords, clutches, spears and axes … each will have a different fighting position as well as individual damage. The game is not the type to learn skills from the monster’s point as usual, instead the more weapons you use, the higher its proficiency, thereby unlocking new attacks.
The difficulty of Bloody Spell is equal to 2/3 of the Dark Souls (which is equivalent to the size of normal Very Hard), strong monsters or bosses can kill you about 40% of the blood in one hit and do not have health bottles to continuous pump. This makes combat in the game quite annoying, especially its lock target system is quite banana when prioritizing the nearest monsters rather than in the direction of the character, so sometimes you will lose the item. pepper and bullshit.
Bloody Spell has two types of resources: Blood Essence and Amber, they can be obtained from monsters or opened crates, Blood Essence is used to buy equipment and Amber is to upgrade skills for the main character (Bloody Spell). The Bloody Spell skills when used will cost the purple Bloodthirst bar and launch powerful attacks on a large scale, there is a point that makes the game like Dark Souls is that every time you die, you will lose all equipment and Blood Essence, only upgrades from Amber are kept.
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This deadly feature plus the fact that Bloody Spell does not have a checkpoint, as well as you can only save after completing that level of gameplay makes the game very tired, the loss of honey to clear all the items is clear. Not cool at all. Another annoying thing in this game is that everything is programmed in random style, every time you die, the game screen will also change differently (similar to equipment), so Bloody Spell is not a game that plays a lot. Where can I get used to.
The image is highly appreciated in Bloody Spell, the character structure, monsters and scenery are all very beautiful and sharp, especially the attacks of the main character look extremely powerful especially when use heavy weapons. If you have loved Chinese films with heroes flying like birds, you will definitely love Bloody Spell, because when combo at high speed you will find yourself almost never touching the ground, as well as dancing weapons. jubilant bold performance.
Bloody Spell programmers also attach great importance to the authenticity of weapons, such as heavy weapons will deal stronger attacks and easier to destroy the enemy’s position, in return they are slow and difficult to turn back. in short range. There is a good point that some walls can only be destroyed by heavy weapons, so carrying two items at once is a must when playing Bloody Spell.
There is a current problem that Bloody Spell is still in the Early Access stage so it still has a lot of errors, the most serious is that the character sometimes has a delay when it hits, the lock target system is incorrect (preferred The enemy is near, not the character’s view), the object is drifted off the screen, timing timing combos are incorrect … as well as the absence of a check point and can only be saved after completing the screen.
Fortunately, the Bloody Spell developers pay close attention to the community’s reaction to the constant bug fixes, so we can take care of this for a moment. Currently Bloody Spell is being rated at 8 points on Steam, if anyone loves Chinese-style slash style, you should try this game.