Sony has shown that it wants to push the game on PlayStation 5 to a new level with improvements from hardware power to the gamer experience on the controller.
Ever since the PlayStation in 1994, Sony has been sticking to a simple naming scheme with the numbers 1, 2, 3, 4 instead of always changing names like Nintendo or Microsoft. Therefore, gamers worldwide have guessed that its next-gen system will be the PlayStation 5, only missing an official confirmation from Sony.
And now, Sony Interactive Entertainment CEO Jim Ryan has given gamers that confirmation. Sony’s next-gen system will be called PlayStation 5 . And yet, he also confirmed that it will be launched at the end of the holiday season in 2020.
This is the first new information from Sony about the PlayStation 5 since they announced a series of information about it in April. Sony even ignored E3 2019, while Microsoft used this opportunity to release many details about the new system that inherited the Xbox One, codenamed Project Scarlett. Like PS5, Project Scarlett will use a CPU based on Ryzen technology and a graphics card based on the Navi series, both of AMD. The similarities of the two sides have not stopped there, because both Xbox Scarlett and PS5 throw away the traditional HDD hard drive to switch to the new SSD, bringing faster speed.
Some new information about PlayStation 5 was also revealed on this occasion. Mark Cerny, Sony’s system architect, reiterated that the PS5’s ray-tracing support is not only based on software, but is entirely built on hardware, namely the graphics card of the machine. “There is a ray-tracing processor on the graphics card. I believe this is the message everyone is waiting for, ” said Mark Cerny. This is important because ray-tracing can not only be applied to rendering, but can also give gamers more realistic sound effects by simulating reverberation and reflection. cross the surfaces in the environment.
SSDs bring “instant age”
Mark also said that the decision to choose an SSD for PS5 is not only to speed up game loading time due to data transfer speed, but also because of its performance. When a normal hard drive on the console spins at 5,400 rpm, the hard drive must constantly move the reader to find and read the necessary data, causing other components to wait for data and slow processing speed. again. To overcome this on the HDD, developers have to clone multiple pieces of data to form adjacent blocks of data, reducing reader movement and speeding up processing.
However, this causes the size of the game to expand. According to Mark Cerny, in Marvel’s Spider-Man there are some pieces of data that are duplicated … 400 times on the hard drive, making the game’s capacity much higher than the original. Because an SSD doesn’t have a reader, it doesn’t need to wait for mechanisms to move the reader to the position it needs, so in addition to the speed, SSDs can help developers reduce the size of the game. There will be studios that use this to expand their titles, while others optimize the size of the game. Regardless of which option you choose, games on PlayStation 5 will use Blu-Ray discs with a capacity of 100 GB. The disc player of the PlayStation 5 will also be a 4k Blu-Ray player.
Installing the game on PS5 will be a little different from the PS4. Thanks to the advantages of SSD mentioned above, Sony creates a more advanced installation and uninstall process. Instead of viewing the game as a large data block and gamers having to install all on the hard drive, gamers will be able to choose the part they want in the game (if the developer allows it). This means that gamers can choose to install the single-player part of the game and skip the multiplayer, or install both single-player and multiplayer and then delete the single player after completing it, leaving only the multiplayer for continue “war” online.
Small but haunting details in the game you may have missed Sometimes, the small details that gamers do not notice lead to a sad, dark and more shocking plot than what is shown. outside.
PS5 interface will be completely redone. With PS4, gamers have to open the game to know what their friends are doing in that game or watch the multiplayer matches taking place. PS5 will change that by providing the above information to gamers from the server right on the main interface of the machine, and you can jump into a multiplayer or co-op match with friends immediately from the interface. this area.
PS5 will also own a new nameless controller (most likely will be called DualShock 5) that looks very similar to the current DualShock 4, but uses a USB Type C connection to charge and connect to the PS5. It also has some notable changes. One is “adaptive triggers”: the developer can now program the two trigger R2, L2 to change the weight when pressing down, simulating feelings such as the surface of the environment or squeezing the trigger, pulling the bowstring … Two are New haptic vibration technology with more levels, different from just a vibration level on the old handles. Finally, the speaker on this controller is also improved, all combined together to give a more detailed feel for different situations in the game.
Playstation 5 will never be “as playful” as the previous generation Playstation 5 can own all the top features in the world, but it will never be cool with the iconic save bold old fashioned.
In fact, haptic vibration technology has been developed for a long time, when DualShock 4 was not officially sold and was completed before PS4 Pro was born, but Sony decided not to include it in PS4 Pro but “to sell” to wait. to PS5. These new technologies make the new controller a bit heavier than DualShock 4, but still lighter than the current Xbox controller, according to Toshi Aoki, Sony’s product manager.
That’s all the latest information we get from Sony about the new PlayStation 5. console. We still don’t know what its appearance will look like, but Sony will probably soon satisfy that question of the game. prime.