How does Xbox One S and Scorpio affect the gamers or their experience?
During the E3 2016 press conference, Microsoft revealed the “supermodel” version of Xbox One, the S model. The console is 40% smaller than the original Xbox One and has a built-in power supply instead of the source. Loose as the original version. Small and compact, now even more compact.
Although Microsoft has confirmed the system will support playing 4K media content and the ability to play UHD 4K Blu-ray discs, no one thought that it would play the older regular Xbox One games better. The head of The Coalition studio, Rod Fergusson, developer of Gears of War 4, said the game would benefit from some of the machine’s enhanced power.
According to Fergusson, this power comes from the “raw” processing power and CPU. Gears of War 4 uses Dynamic Resolution (non-fixed resolution) in both single-player and multiplayer to ensure the required frame rate goal. But with Xbox One S, this extra resource has helped reduce the frequency of changes in frame rates and resolutions in segments that require high processing power. Also, the High Dynamic Range (HDR) feature enhances images in several surface details such as metal or armor, thanks to a wider color range.
But this information was rejected by Albert Penello, head of the Xbox planning division, that the increased power was not significant. He said: “ When we made changes to the system to support 4K, we unlocked a little more processing power to turn on the HDR feature. That’s it. It is the same architecture as the current system. ”
Penello added that the CPU and GPU are not overclocked, and there is no performance difference in the game on Xbox One S, the same. The head of the Xbox division, Phil Spencer, also confirmed this information, saying that changes within the system within the same lifecycle always result in very little performance difference.
He explained: “There will be some decisions made because of cost or supply chain issues that can lead to a slight performance difference, sometimes due to the read speed of the drive… everything doesn’t. Always keep the same number. ”
By the end of the press conference at E3, Microsoft’s Phil Spencer briefly spoke about the most potent hardware version, codenamed Project Scorpio, with a processing power of up to 6 teraflops.
Why should be six teraflops? Spencer said when talking to VR developers, Microsoft was told that for virtual reality games to be played correctly, the console needed at least six teraflops.
“Today’s consoles, PlayStation 4 and Xbox One do not have this capability, ” Spencer said. The truth is, a console that can run 2D versions of Doom or Fallout today, which PS4 and Xbox One both can, can’t show the high-resolution, high-frame version of these games. . We don’t want to squeeze VR in the middle of the scale we see on mobile and what customers expect. The best place for VR to innovate is innovation is the PC. I think developers should still focus on PCs because I think it’s a great place to put in new things. ”
Spencer said that with Scorpio, Microsoft could apply some innovations to the console when it was released. Microsoft itself has no intention of creating their own VR games, at least for now. But Spencer also said that Microsoft wants to ” open the door to many hardware manufacturers to create momentum ” in the VR space for consoles.
The biggest problem is still the question posed by consumers. Why did I have to spend money to buy a new hardware version of the system after spending $ 4-500 to buy an earlier version? According to Phil Spencer, that is not the point. He said the devices are merely for keeping up with 4K and VR technology, while games will still be supported equally across these systems.
Although both Xbox One S and Scorpio will support 4K and VR resolutions, the games will be designed to work with each system’s hardware. Spencer said: “ We will have games that work on Xbox One and Xbox One S, as well as support Scorpio. The ability to build a game can take advantage of the various hardware capabilities within the ecosystem of third-party developers or anyone targeting Windows and consoles at the same time. ”
With concerns that Project Scorpio will shorten the console generation’s life to a shorter life cycle, Spencer thinks that is not their goal. The main thing, Microsoft upgraded Xbox One to keep up with VR and 4K technology trends. He explained: “The consumer expectation is that if they want, they can buy a new phone every year. I don’t want to use that model in a console. I see the next turning point is 4K, and I want to make sure we have a console that supports it, and Scorpio is that. We don’t have to tick-tock the hardware cycle. We release a new console every two years or every year to push people to upgrade. It is not a console model. ”
“The Scorpio is designed to be a 4K console, and if you don’t have a 4K TV, then you won’t see the benefits we designed, ” Phil Spencer said. You can buy Scorpio, and if and when you decide to buy a 4K TV to take advantage of the improved performance, it’s clear that the console is ready for you. ”
Thus, in other words, the hardware versions of Xbox One S and Project Scorpio are geared towards being more proactive. After that, we will return to the same life cycle as the console generation. Optimistically speaking, if Spencer were wrong, it would not be until at least the end of the decade. :))