Division 2 is a collection of modern combat weapons, full of “toys” that you can find and rock-like in action movies.
Up to now, Division 2 has a total of 70 different types of guns, divided into corresponding main categories and branched according to each specific class. Moreover, because it is a role-playing game, each gun will have its stats related to strength and different bonuses. So players should know these parameters, to be able to choose for themselves a set of equipment like that.
First impression Tom Clancy’s The Division 2: Shooting with hands, plowing hoes excited With the third-person shooter gameplay mixed with role-playing elements, The Division 2 is a real action game sense of hand was extremely.
Before talking about each specific weapon group, let’s come to the three most important indicators of each weapon, including:
– DMG: Damage of that weapon.
– RPM: Speed or, more specifically, the maximum number of bullets that weapon can fire in a minute.
– MAG: Number of bullets in the magazine.
Almost all weapons in Division 2 follow the formula around these three leading indicators. One thing to note is that DMG is counted as damage per bullet, so often, snipers will have this highest index.
However, a high DMG is not necessarily a strong one because we still have to consider how quickly the weapon’s firing rate (RPM) is. For example, the M44 sniper has a maximum DMG of up to 76507, the RPM is only 55, while M60 only has a DMG of 11642, but RPM is up to 500. If theoretically in a situation, both release the bullet. At full size, the total damage per minute of M60 will be more than M44.
Of course, everything has to be considered according to the situation because the M44 is a sniper. Hence, the amount of DMG is enough for it to one-shot kill any target if it hits the head, and the M60 is a machine gun used at close to the medium range, so it must have high RPM to shoot continuously. Next, come up with seven primary weapons in Division 2:
As “anything good but nothing stand out” weapons, they have decent damage, relatively recoil, quick-fire rate, as well as short, reload time. This is a weapon designed to fight at medium to long distances in Division 2; except for sniper rifles, the Assault Rifle is excellent when needing to kill opponents out of range because of the ability to point radiation accurately.
A weakness of Assault Rife is that the magazine is relatively small. All of this line has only 30 rounds in a tape, in return for the short reload time, making it very easy to manage even if you are surrounded. Assault Rifle has a unique bonus that damages the highest “screams” in the game (up to 75%) and an additional 25% increase in damage when hitting enemies with armor.
They are specialized weapons for long-range attacks. They have low magazine capacity, tremendous recoil (firing two rounds in succession can lead the barrel to the sky), the firing rate is the slowest in Division 2. Still, in return, the damage is incomparable. The Marksman Rifle has the highest DMG of all weapons. A bullet at its head will send any target off the road unless it has armor.
Marksman Rifles are divided into two types: Bolt Action and Semi-Automatic. The difference between them is that Semi-Automatic has a larger magazine, faster fire and reload speed but compensates for weaker damage than Bolt Action. The Semi-Automatic will have the advantage of continuous firing, while the Bolt Action has to shoot which bullet reloads it.
Called a submachine gun, Submachine Gun is a specialized weapon designed to fight at close range in Division 2. Although the damage is not very impressive with relatively small ammunition, Submachine Gun has a very high fire rate and very low recoil. Any Submachine Gun can fire 25 to 30 bullets in just a few seconds, turning it into a dangerous weapon at close range.
However, the Submachine Gun is not a type of assault weapon, as it has almost no effect on distant targets. TTheSubmachine GGun’s hidden bonus is the increase in the critical rate of fire, but in return, the damage when its headshot is the weakest of all guns of Division 2.
As a symbolic weapon for many different titles, in Division 2, this series possesses most typical features of Shotgun, such as severe close-range damage, low magazine capacity, average recoil, and time. Shotgun’s particular hidden skill is that if it hits the target, it will cause the target to be stopped for a few seconds, unable to move and shoot back.
The shotgun is a particular group of weapons when it owns the Double Barrel with the highest DMG in Division 2 (up to 86480). This can be considered a specific case because the remaining guns’ damage is still lost to Marksman Rifle. It can be said that Shotgun is unmatched in close-range combat. The only thing is that it needs the player to be calm and aim well because its magazine is too small plus long reload time, miss firing without If you win, there’s no chance to correct it.
Light Machine Gun
Light Machine Gun can be considered a brother is made more “underground” of Submachine Gun, it is an upgrade of everything from damage, rate of fire and magazine, in return, the recoil is also higher. As well as a very long reload time. The Light Machine Gun is Division 2’s most armored weapon, usually double or triple the other guns, such as the M60 with a magazine capacity of up to 100 rounds. Currently, many gamers consider Light Machine Gun to be the most potent weapon in the game because of its high fire rate and the high number of bullets plus a relatively good range, enough to turn the Light Machine Gun into plow terrorism.
The hidden bonus of the Light Machine Gun is that it makes the enemy standing under the fire, even with hiding, will be suppressed by the state so that it cannot surface to counterattack. Another advantage is that despite the insane fire rate, Light Machine Gun can still hold incredible accuracy. Its only weakness is the reload time is too long, but with a band of up to 100, this is not very difficult.
This is all about the weapons in the game The Division 2, in fact, in addition to the above primary weapons, the player still has another additional item, a pistol, but they are often only for the last desperate solution along, so there’s no need to care what to do.