FPS games’ multiplayer part is always fierce and attractive battlefields, but some are superior and become classics.

FPS games have long been associated with the multiplayer competition. Now it’s hard to find a single-player FPS game at a time when esports is growing so strong, and every game can add value by adding a multiplayer part. Over time, the FPS game in general and the multiplayer have been continuously innovating, but some values cannot be forgotten. It is impossible not to mention the maps in the game, where gamers will belong to more nooks and crannies than where they live. Here we will relive the past by reviewing the FPS game maps that used to be the most classic battlefield.

Wake Island (Battlefield Series)

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It first appeared in Battlefield 1942. It is reasonable and reasonable for nearly every version of the Battlefield series to have this map. To show everything the Battlefield series can bring in just one map, this tropical bow-shaped island is always a place for gamers like chaos. It can perfectly capture every epic moment from the WWII movies you’ve ever seen. With many respawning facilities around the map, players will always have to be wary of armored vehicles and aircraft in relatively open terrain like here, along with players who like to sneak around the island ready. The attack in the most unexpected directions. This map can be considered an indispensable part of the Battlefield game series and especially deserves to reappear in the upcoming War in the Pacific expansion of Battlefield V.

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Facility (Goldeneye 007)

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With a revolutionary game in the array of console gaming, especially with the split-screen element, it certainly comes with the same classic network map. The in-game maps are honestly all single-player and not designed to balance the Goldeneye multiplayer mode added at the last minute. But it is that imbalance that creates authenticity and unforgettable moments. The most typical is the Facility. With the combination of narrow corridors and large rooms and many hidden places, no nooks and crannies are safe, and hunting other players become more interesting than ever.

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Terminal (Call of Duty: Modern Warfare 2)

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Remember the “No Russian” game? That terrorist shooting was just the beginning. Based on Zakhaev airport’s background at the notorious No Russian screen, Terminal is a unique map layout and design, making people play forever. The terminal has a combination of many different classes, long paths and visible but well-off shortcuts, obstructions, and an aircraft that can fully fit into the seat and the cockpit. All create a map with many tactics that can be applied, and the possibility can happen. Along with that, countless suitcases, luggage, and furniture, glass windows, when bombarded in chaos, look like action movies. Therefore, it is not surprising that Terminal continues to reappear in Modern Warfare 3 and Infinite Warfare.

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Facing Worlds (Unreal Tournament)

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It can be said that this is the most majestic place on every FPS map ever. Set in a large set of outer space where players will be able to see both Earth and Moon at the same time. Although the design is relatively compact and straightforward, it emphasizes the fast-paced quality in a game like Unreal. Often played in Capture the Flag mode, due to the emptiness and revealing in almost every position that the player must track and capture very well at high speed on the whole map. Simultaneously, make sure to kill enough enemies around to have enough time to steal the flag. Simultaneously, the enemy waits for revival or keeps crashing into the head and hoping not to eat bullets, which is too typical in this open map. It makes Facing Worlds the most popular plan in the Unreal game series.

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2fort (Team Fortress 2)

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If you want to find a place in Team Fortress 2 that is very chaotic and chaotic, the 2fort map is the best place. As a Capture the Flag map, 2fort was initially remade from a plan of the same name in Team Fortress Classic. Set in two fortresses separated by a canal and a bridge connecting them, 2fort reflects the map’s layout with the red and blue families from the two defenses coming to “resolve the conflict” by firearms. Players can choose to swim under the canal to safely break into the other side or fight directly on the ground where the Sniper camp in the fortress shoots out, and the bridge becomes the primary “pilot” for those who try to pass. There will be people like this map because the chaos is funny and suitable for all its classes. There will be people who do not like it because it lacks the tactics and coordination between players. It’s undeniable that the majority of servers hosting this game will always have the appearance of 2fort.

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