The Point Shop can be considered a mercenary mode conversion system in Resident Evil 3 Remake, where you can use points to buy immortal equipment and guns.
After completing the Resident Evil 3 Remake once in any difficulty level, the player will unlock Point Shop, where you can use points received in the game to buy items. Other than the original and immortal guns, the Resident Evil 3 Remake’s Point Shop also has support items. They will increase the stats when the character is worn in the same person as other RPG games.
It would help if you remembered that the Point Shop’s point of purchase does not depend on the difficulty you are playing. It will still be based on the achievements achieved, such as completing the game without spending blood, killing several enemies. Specific or get enough items, the player will need to plow repeatedly a particular task to earn points. This is quite boring.
Items purchased from the Point Shop will automatically be added to your inventory at any time in the game (purchase is complete). It counts for both Jill and Carlos. The only exception is Hip Pouch (increase the inventory box); it can only be taken at the beginning of the game, not in the inventory.
Now the Game will list the items in the Point Shop and its uses, specifically as follows:
– STARS Gear – priced at 2000P: Jill’s outfit while doing STARS missions
– Recovery Coin – Costing 4000P and buying up to 2 pieces: Helps characters automatically heal over time. The healing speed is equal to Assisted mode, but this coin is harmful in that it recovers 100% health. Rather than just going to the golden mold like Assisted mode.
Recovery Coin is significant when you want to get the trophy to complete the game without healing more than once. The difficulty level from Nightmare and above is quite useless because the healing amount is not fast enough to escape the dangerous area.
– Attack Coin – Costing 4000P and buying up to 2 pieces: Double the attack power when wearing two pieces; Attack Coin works for both knives and guns. This item may look a little useless now that you have Rocket immortal, but it is also required at Nightmare and Inferno difficulty.
The reason is that the monsters in these difficulty levels are more buffalo, it takes 2 Rocket to kill the Hunter or Licker, but if wearing 2 Attack Coin pieces, it only needs one piece. How important this is, need not say anymore.
– Attack Coin – Costing 4000P and buying up to 2 pieces: Double the attack power when wearing two pieces; Attack Coin works for both knives and guns. This item may look a little useless now that you have Rocket immortal, but it is also required at Nightmare and Inferno difficulty.
The reason is that the monsters in these difficulty levels are more buffalo, it takes 2 Rocket to kill the Hunter or Licker, but if wearing 2 Attack Coin pieces, it only needs one piece. How important this is, need not say anymore.
– Bolt Cutters and Lockpick – the same price 2800P: Unlocked items with pliers to break the door, generally not necessary because you can get them right from the beginning of the game.
– Crafting Companion – cost 4000P: Double the amount of ammunition manufactured. If used Rocket, this completely redundant, but anyone who likes to play the other style will probably have some effect.
– STARS Combat Manual – priced at 6400P: Helps the wearer dodge easier. Basically, in Resident Evil 3, Remake monsters hit very slowly already, so it doesn’t matter whether or not it is.
– Hip Pouch – cost 4800 to buy up to 2 pieces: Each Hip Pouch increases four unpacked items. This is a must if you want to complete Inferno’s difficulty because the number of extra containers is enough to store six coins plus Rocket immortal bullet.
– Hot Dogger – priced at 7200P: Just like Jill’s regular dagger except for hours of ignition, fire damage is nearly equal to the burn damage of Flame Round bullets. Completely useless because initially, the dagger in the game was something no one wanted to use to beautify the primary collection.
– Samurai Edge – priced at 5600P: The revolver version is a bit stronger than the one that Jill used at first, but it is useless because it can not attach more mods and magazines, too, at a lower price. The real dagger is enough to understand that this is just worth wasting.
– MUP Pistol – cost 8000P: Almost like the Samurai Edge except that they are immortal. The problem is that when you have enough money to buy this, there is probably nothing to plow in the game anymore.
– Rai-Den – cost 12000: This gun is exciting because it fires bullets from the field, which will kill all enemies except the boss if it hits the weak point. Note that if you do not hit the weak point, the Rai-Den will not cause damage. It one-shot all monsters in the game from Zombie, Pale Head, Hunter to Licker.
Rai-Den’s weak point is that you have to look good. The second is that the reload time of this gun is relatively slow. Firing at other parts that do not deal damage is sometimes too troublesome because the Hunter Beta and the crowd have a thick layer of protection to protect the mouth is a weakness. You will be very difficult to slip into it.
– CQBR Assault Rifle – Priced at 28400P: The rifle is the same as the one Carlos used. This item is mostly useless in the game because the price is too high. At this price, you would instead save Rocket and use the one what the hell is this for tired.
– Rocket Launcher – Priced 62000P: Legendary of all the legends of the Resident Evil 3 Remake, killing everything in just one catch. You must have it if you want to complete the game at difficulty Nightmare or higher.
And that’s all in the Resident Evil 3 Remake’s Point Shop, in the article to the Game that will show you how to plow points quickly, please pay attention to it.