To conquer gamers once again, Software has improved every aspect of Doom Eternal, from single-player to multiplayer and more.
WhenSoftware reboots Doom again, they know that they still have to keep the “Doom feel” while giving gamers a new experience, more consistent with what players are familiar with modern shooting games. That means retaining Doom’s fast gameplay and secret nooks, adding more items and new moving abilities that make the Doomslayer protagonist as dangerous as the storyline describes him. These things helped Doom 2016 become very successful, creating a large fan community ready to “devour” the information about Doom Eternal, the successor coming soon in late November. But this will be a big challenge because the software needs to continue to create a more attractive game than Doom 2016. How will they do it?
The software team knows that Doom 2016 will succeed as soon as the game has just finished. Marty Stratton, project manager of Doom 2016, said that the software team knew they would surprise gamers and there would be a lot of people who wanted to play. “We can keep going, but we have looked at Doom Eternal and thought, ‘how to improve the game from every angle, to upgrade technology, design and build the world to the top. and the multiplayer mode? ‘, ” Mr. Marty said.
To make a more attractive Doom Eternal title, Software set the focus of the project “to increase the participation of gamers.” Making the player feel like he is involved in the game’s details, inside the Doomslayer armor is the primary goal of all the development team’s decisions during the game’s implementation, from start to finish. “It’s not just the beginning of the game or the end of the game or the fight, but the whole game – we want chapter 3 of the single-player to be as convincing as or better than the first chapter,” said Marty. “It was a difficult thing because gamers loved Doom 2016, and we couldn’t reuse old tricks to excite players because it was outdated.”
One way gamers always feel essential in the game is to give them something new on every game screen, every fight phase. Mr. Marty said that if Doom Eternal only throws players a powerful gun, a large playground, and many targets to shoot down, it will not be worthy of a $ 60 game. New things in each stage of a new way of using weapons are discovered to make the game worth the price. “Gamers master and conquer the game just like when they conquer battle or gunfights, which is what really makes them feel strong,” said the project director.
Doom’s brutal superlative images are another highlight of the series, and Doom Eternal is no exception; it’s been upgraded even further. However, while the violent images that Nether Realm created for Mortal Kombat caused a studio employee to PTSD, that did not happen to software employees. “Our violence is not true,” said Hugo Martin, creative director of Doom Eternal, and mentioned that the enemy facing gamers is not human. “The violence in Doom is the type of Tex Avery that looks so funny. It’s violent cartoon-style, so I think creating them is less disgusting for our artists. ”
Meanwhile, the multiplayer of Doom 2016 is something that software still feels regretful. They thought that it was not enough speed and a lack of dramatic moments. When developing the multiplayer section for Doom Eternal, the traditional symmetrical multiplayer mode was replaced with asymmetric Battle Mode play: one Doomslayer vs. two demons. This allows the development team to create unexpected brainstorming situations in each match. However, it also gives them the challenge of balancing weapons, skills, stats, and terrain to suit all characters’ capacity that gamers can use when playing.
“If we meet in a multiplayer match of Doom 2016, all the game relies on is aiming, so there are people who are better at aiming than you, and you can do nothing,” said Hugo Martin. . “ That frustrates gamers when they die because it means they are inferior to the other. In Doom Eternal, I overcame your reflexes, aiming ability with tactics and coordination, which gave me a chance to win. It also opened up the opportunity for the meta to exist in the game, something that the 2016 edition didn’t have. This new experience has a lot more depth. ”
“One of our” mantras “is to lead, not follow. But looking at the overall multiplayer section of Doom 2016, we felt like we were following other people, ” Mr. Marty said. He judged that the multiplayer part of Doom 2016 was a patchwork of various games, so while it was an interesting multiplayer experience, it was not the experience software wanted. “We don’t really take anything out of the storyline that gamers love. No Doomslayer appeared in multiplayer. So the breakthrough of Battle Mode in Doom Eternal is taking Doom’s fighting part, taking Doomslayer vs. demons that everyone loves, and turning it into a multiplayer experience, something you can play with your friends. me. ”
Overview of Doom Eternal’s Battle mode multiplayer.
You may not have noticed one thing in the multiplayer part of Doom 2016: it is not entirely done by software. They partnered with Certain Affinity to develop the game. Simultaneously, Doom Eternal’s Battle Mode was entirely created by software from A to Z. According to Hugo Martin, doing everything, he helped himself spread demonic experience that gamers preferred in the previous version Doom Eternal quickly.
With all of these improvements, Software is confident that Doom Eternal will be a better game than Doom 2016 in all aspects, from combat system to screen design, from shooting to adventure, from playing single to multiplayer, from Earth to Hell. We will test these things when the game launches on November 22 on various platforms, including PC, PS4, Xbox One, Switch, and Stadia.